Interactive Storytelling in Games


I don’t think they all have to be and they aren’t all triple-A, you know, big budget titles, for example as Braid, and that tells a really, you know, interesting and heartfelt story and it’s an XBLA-title. And they’re really interesting because they explore very specific, you know, moments in time, a very specific emotion. Those are just as, and in some cases even more important forms of storytelling.

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Die Gamesession Sager:

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